I think that it was Capcom's way of adding more of a "survival" element back in. In some campaigns, if you've gotten all of the weapons, you will not be able to carry all types of ammo for them and still be able to pick up healing items, so it's all about sacrifice. Once you get used to it, I find it actually much easier to use than RE5, but the learning curve left me throwing away First Aid Sprays left and right as well.Īnd I agree, it's tiny. I hope you don't mind me commenting, as I'm not a PC user, but having played the PS3 version I can vouch for the inventory system being just as tricky across the board. I hope one of the unlockable skills will be a bigger inventory. I can't even pick up healing items anymore because my inventory is full of ammo and bombs.
I wonder if the inventory is similarly tricky in the console versions.Īlso, there's not enough space. Result: I was at the brink of death for about half an hour while the solution was right there, but I didn't know how to make use of it. And enemies kept coming, so I didn't have much time to experiment. What's the matter with that fussy inventory system? First I didn't know how to scroll left and right, and when I finally found out, I still couldn't use my first aid spray because the only available option was "throw away".
I learned how to use herbs now, it's the way you described it, and I'm also enjoying the game so far, except for a few control issues. (And you can access the various sub-chapters of each big chapter before you actually reach them on your first playthrough. But I noticed that if you use the chapter selection menu instead of starting a normal "New Game", you have full health. Could this be a PC-exclusive bug? I've never had to start a game with so little health.