


The specific changes to the units in question are: In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. Most spellcasters ( Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced.Patch 1.10 (): Cyclone no longer affects mechanical units.Faerie Fire mana cost increased to 45 from 35.Faerie Fire cooldown increased to 1 from 0.Faerie Fire armor debuff reduced to 4 from 5.Faerie Fire duration decreased to 90 from 120.When the affected units return to solid ground, they'll then be greeted with a large number of hostile faces and be killed before they even knew what happened.

When facing a powerful ground army, the druids help lower the amount of potential targets for you or your allies to pick off the remaining units easily. However, if Mark of the Talon is researched, then they may cast Faerie Fire in this form.Ĭyclone is by far the most strongest skill - though it makes the targeted unit invulnerable and can only be cast on ground units, it disables them for 20 seconds and cannot be dispelled. In their aerial form, they're essentially weaker versions of Hippogryphs as they can only attack air units and use a slow magic attack. The spell works extremely well with high-damage units like Chimaeras, as the reduced armor means their attacks deal even more damage against the enemy. This spell reduces the armor of the targeted unit by 4 and also grants them vision of that unit as if they were their own. The druids start off in their humanoid form and come with Faerie Fire. However, they can be quite feared when put in the hands of a skilled player. A supporting spellcaster unit, the Talon druids are seldom used by Night Elf players.
